Survive the Flood: A Survival Board Game
por Ethan Pignatelli en Thingiverse
Survive the Flood is a cooperative island survival board game where players explore, gather resources, and craft, all while avoiding dangerous animals, natural disasters, and the ever-rising flood! It features 19 hexagonal tiles of four different elevations that can be assembled in any shape...
Licencia
Solo uso personalCC BY-NC-SA 4.0 — Atribución, no comercial, compartir igual
Uso personal dando crédito; sin fines comerciales y las modificaciones con la misma licencia.
Al descargar aceptas respetar la licencia y dar crédito a Ethan Pignatelli.
Archivos (26)
- Survive_the_Flood_Rulebook.pdf PDF
- Tile-elevation1.stl STL
- Tile-elevation2.stl STL
- Tile-elevation3.stl STL
- Tile-elevation4.stl STL
- DayTokens.stl STL
- FloodToken.stl STL
- Camp.stl STL
- Apple.stl STL
- Water.stl STL
- Wood.stl STL
- SignalFire.stl STL
- Basket.stl STL
- WalkingStick.stl STL
- Heart.stl STL
- d6.stl STL
- Player1.stl STL
- Player2.stl STL
- Player3.stl STL
- Player4.stl STL
- Survive_the_Flood_playtest_notes.pdf PDF
- Tile-elevation1STEP.step STEP
- SignalFireSTEP.step STEP
- DayTokensSTEP.step STEP
- CampSTEP.step STEP
- d6STEP.step STEP
- Categoría
- Juguetes y juegos
- Formatos
- PDF, STL, STEP
- Descargas
- 3
- Publicado
Sobre este modelo
Survive the Flood is a cooperative island survival board game where players explore, gather resources, and craft, all while avoiding dangerous animals, natural disasters, and the ever-rising flood! It features 19 hexagonal tiles of four different elevations that can be assembled in any shape, leading to endless island possibilities. Every few days, the island floods, getting smaller and smaller until just one tile remains. To get rescued, players must work together to build a signal fire after surviving nine days on the island. Story You and your crew have been shipwrecked on a mountainous island! You’re confident that you will get rescued after nine days as long as you have a campfire lit to signal for help. Luckily the island seems to have enough food, fresh water, and wood to keep your team alive until the rescue arrives. The only problem is that the randomness of nature may intervene. Rising ocean waters will drive you and your crew upwards toward the island’s peak. Dangerous animals and storms will take your hard-earned resources and threaten your survival. Do you and your crew have enough health and wits to make it to the end? See full rulebook PDF under the files tab. How to play video: https://youtu.be/4Tt9QuRqptk Features - Original game designed by me - 100% 3D printable in PLA, no supports - Affordable filament weight: under 300g for the base game - Recommended for 3-4 players - Ages 10-15 - Elevation is physical: four tile heights to see the island in a different way - Visual countdown: see the flood wash away the island as the game progresses - Daily event: a dice roll at the end of each day brings uncertainty to the gameplay - Interlocking tiles: no border restrictions for more possibilities - Highly customizable: island shape, size, and resource locations can be changed without affecting gameplay
Recommended Parts List for a 4-player game Print with 0.20 mm layer height at 10% infill, 2 walls, no supports For multicolor tokens, paint the colors and then duplicate the tokens 1. Tiles - 19x (or 14x for a smaller game) - Tile-Elevation4 - 1x - Tile-Elevation3 - 6x - Tile-Elevation2 - 6x - Tile-Elevation1 - 6x
2. Day tokens - 1x (file includes all nine) 3. Flood tokens - 3x 4. Player pieces - 4x (one for each player file): - Player1 - Player2 - Player3 - Player4
5. Camp - 1x 6. Resources - 35x - Apple - 10x - Water - 10x - Wood - 15x
7. Crafting - Fire - 1x - Walking stick - 4x (one for each player) - Basket - 4x (one for each player)
8. Heart tokens -12x (3 for each player) 9. D6 - 1x (optional) Parts cost: Tokens: 76g $1.89 2h16m Tiles: 212g $5.30 5h49m Other parts: 10g 0.25 30m Totals: 298g $7.44 8h35m Post Printing: Follow the setup instructions in the game rulebook. Design Process When I first started this project, I wanted a way to visualize my rising flood idea. I decided to make tiles with different elevations and make the lowest tiles disappear as the game progresses. I also wanted complete customizability to be another aspect of the game. Players should be able to change the islands size, shape, and resource locations without affecting the gameplay. Although I had a game concept, the game in my first playtest was almost unplayable. I was playing on paper with three other people just to test the gameplay, and found some issues with it. The basket was very difficult to get because at first, it cost a player's max capacity in wood. The game was also way too long, and the flood intervals gave players too much time. There were just a few of the many issues. I went through three total playtests and many iterations in between to arrive at this final product. See design process notes in the playtest notes PDF under the files tab. The most challenging part of this project was the game difficulty. It was hard to make the gameplay not too hard but also not boring to keep the players engaged. I playtested with rules such as actions per day and max resource amounts to find a balance in difficulty.
Descripción original del autor, publicada en Thingiverse.