Sam Fisher Splinter Cell
por Stefanos Anagnostopoulos en MyMiniFactory
Tom Clancy's Splinter Cell is a stealth video game, developed by Ubisoft Montreal and built on the Unreal Engine 2. It is the first Splinter Cell game in the series. Endorsed (but not created) by author Tom Clancy, it follows the activities of NSA Black Ops agent Sam Fisher
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Tom Clancy's Splinter Cell is a stealth video game, developed by Ubisoft Montreal and built on the Unreal Engine 2. It is the first Splinter Cell game in the series. Endorsed (but not created) by author Tom Clancy, it follows the activities of NSA Black Ops agent Sam Fisher
The game sold over 3 million copies: 2.4 million in the US, 600,000 in Europe, and 5,449 in Japan, making it one of the top best selling video games for the Xbox
Ubisoft is the third-largest independent game publisher in the world, trailing Activision Blizzard and Electronic Arts (EA).[1] Ubisoft Entertainment S.A’s worldwide presence includes 29 studios in 19 countries.
I started modelling the sonar goggles in a wearable size. I've been using 3d studio max for the base mesh.
I started modelling a human bust for Sam Fisher in Zbrush with Zsphere, I used Zremesher and project all to keep the high
details on the model. After this I went through the mask tool to make the parts of his suit and extracted the parts I masked after that used edge loops
for the parts to have a more clean look to it. The final step is to export the obj file of the night vision from 3ds max and imported it to zbrush
these. I merged all the subtools, I dynameshed and finally I used decimation master to decrease the polygon count.
The model in red was printed using FDM on the Ultimaker 2, the grey model was printed using DLP technology on the B9Creator
Descripción original del autor, publicada en MyMiniFactory.