Apex Legends Wingman with Reload Mechanics
por G-Man Projects en MakerWorld
Apex Legends Wingman with Reload Mechanism. A mechanical Apex Legends Wingman build project, with a spring loaded mechanism to mimic the reload animation in game.
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Solo uso personalStandard Digital File License
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- Categoría
- Cosplay y props
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Sobre este modelo
Apex Legends Wingman with Reload Mechanism A mechanical Apex Legends Wingman build project, with a spring loaded mechanism to mimic the reload animation in game.
See the build tutorial video below
Please note this video is old and a little outdated, i have attached a PDF highlighting some changes to the build process compared to the video. You will need
- Black PLA
- Silver PLA
- Bronze PLA
- Copper/Brown PLA
- Red PLA (a really small amount, so maybe don't buy a whole roll for it)
Additional parts required See attached Maker's Supply kit (recommended), containing:
- 5x 0.6x8x80 compression spring (1x required)
- 20x BT3x10 (15x required)
- 20x BT3x16 (11x required, or 14x for the A1 Mini version)
Alternatively:
- 1x Spring (65mm free length, 6.8mm diameter): https://uk.rs-online.com/web/p/compression-springs/0751477/ (this should be a fairly common spring internationally however I am unable to list sources for other countries)
- 15x No.4 x 3/8in self tapping flange screw
- 11x No.4 x 5/8in self tapping flange screw (14x for the A1 Mini version)
The Maker's Supply kit is recommended because the spring provides a much stronger and more realistic trigger feel, and the BT3 screws are better than #4 screws. Textured Plate VS Smooth (Cool Plate / Smooth PEI) The difference in surfaces makes a pretty big impact due to the mechanics and fairly tight tolerances, it has not been possible to design in a way that works perfectly for both. The smooth plates should be fine, but for textured plates you may need to keep the screws a little loose between the main body left/right parts. Its best to just tighten each 1 gradually and test the spring will still release the mechanism freely.
Descripción original del autor, publicada en MakerWorld.